Glad you find this page. I am going to explain about my time developing games , over a 1-2 year period. Yes , I am aware that 1-2 years isn’t very long at all to have been developing games. So , Catastrophic Construction was the first game. Any new or aspiring game developers may ask the question … ” Where do you get your ideas ? ” See , Ideas for me comes on two levels. Originality and Moral persecution if you like. Originality in my opinion is the best kind of development , and for
Catastrophic Construction originality was key to game play , although critics compared it to other games and merely thought I had produced a ” Rip Off ” of other good games. However that is not the case. Original games are unique , there special , but I as a developer see another type of game a ” Moral persecution ” game i.e. A game thats just designed to make money , when the developer(s) doesn’t care for critics or even for the original game’s owner whom they’ve just produced a very close copy too. Defining this boundary in terms of ideas , came to be the biggest problem in my eyes. Luckily when I came up with the idea of Catastrophic Construction , I wasn’t really aware of other games of this type so in a sense I was going into it blind. For anybody new coming into game design and game development , I think good all round advice would be to Do your research , first. Ideas come later. My ideas generally come when I least expect it , I’ll be sitting at my laptop playing on an mmorpg ( of which I have played many ) and I’ll suddenly be like ” Oh thats great , thats so cool… ” then I’ll begin frantically planning and have the game out with a matter of weeks.
One of the issues I think aspiring developers are facing is , imagine the scenario : Me and my programmer have come up with a good original Box2d game but , who do we sell it too? Where do I find ” Sponsors ” ? Now , when I first began game developing I was in exactly the same situation and , as you read this you its going to sound like I’m some kind of prodigy but I’m not. At this present time , I would say I have a fairly broad contact base of Sponsors I’ve built up relations with either by , selling them games or otherwise. I didn’t really have the trouble that people have now in terms of finding sponsors and talking to them. Many people would argue that sponsors should become more accessible in terms of becoming more open in what they do. One of the sponsors I’ve had a lot of pleasure dealing with is Amit Aggarwal who runs CoolBuddy . When I approached Amit , theres just some sponsors you can get on with and I can safely say that after proving to Amit that I wasn’t just a jerk of a developer , and that I knew what I was talking about we became friends. So to aspiring developers , My advice is this ” Introduce , Explain , Regain ” I think thats pretty straight forward.
Ultimately you decide from the offers you get , which you choose. Again I think there is a lot of confusion about sponsorship , license types , what you can and can’t do. Although I don’t favor Flash Game License , they are extremely useful for advice. FGL was actually key to getting a lot of the deals I have and I can’t really thank them enough (despite what they may think). Even I’m confused slightly about licenses such as ” Non Exclusive ” , but you wouldn’t really ask for a deal of that type anyway , most sponsorship types involve Primary type Licenses.
How I did it?
Take Catastrophic Construction 1 , Minijuegos placed an initial offer of $xxx , I then managed to raise them up to $xxxx. Your probably thinking something like … ‘ jeez , how did he do that? ‘. You shouldn’t be afraid to ask , you should be proud of what you’ve produced ( obviously not so arrogant that you end up insulting or hinting that the sponsors an idiot for not paying $x,xxx for your game ). The process for me was fairly straight forward , At that time I dealt with Pablo Celamor from Minijuegos , who was quite open to the kind of deal I wanted . Thus We produced Catastrophic Construction 2 , which because we turned it into a mini-series of games , Minijuegoes were quite keen to buy and pro-long the users on their site. This time I did the same thing again , I bartered and got the deal I was looking for. To date , both games combined have over 7 million world wide plays.
I have added some useful Links (and to my games) for aspiring developers.