Game Development , trial and error.

Glad you find this page.  I am going to explain about my time developing games , over a 1-2 year period. Yes , I am aware that 1-2 years isn’t very long at all to have been developing games. So , Catastrophic Construction was the first game. Any new or aspiring game developers may ask the question … ” Where do you get your ideas ? ”  See , Ideas for me comes on two levels. Originality and Moral persecution if you like. Originality in my opinion is the best kind of development , and for

My first success

Catastrophic Construction originality was key to game play , although critics compared it to other games and merely thought I had produced a ” Rip Off ” of other good games. However that is not the case. Original games are unique , there special , but I as a developer see another type of game a ” Moral persecution ” game i.e. A game thats just designed to make money , when the developer(s) doesn’t care for critics or even for the original game’s owner whom they’ve just produced a very close copy too.  Defining this boundary in terms of ideas , came to be the biggest problem in my eyes. Luckily when I came up with the idea of Catastrophic Construction , I wasn’t really aware of other games of this type so in a sense I was going into it blind. For anybody new coming into game design and game development , I think good all round advice would be to Do your research , first. Ideas come later. My ideas generally come when I least expect it , I’ll be sitting at my laptop playing on an mmorpg ( of which I have played many ) and I’ll suddenly be like ” Oh thats great , thats so cool… ” then I’ll begin frantically planning and have the game out with a matter of weeks.

I cant remember his name...

One of the issues I think aspiring developers are facing is , imagine the scenario : Me and my programmer have come up with a good original Box2d game but , who do we sell it too? Where do I find ” Sponsors ” ? Now , when I first began game developing I was in exactly the same situation and , as you read this you its going to sound like I’m some kind of prodigy but I’m not. At this present time , I would say I have a fairly broad contact base of Sponsors I’ve built up relations with either by , selling them games or otherwise. I didn’t really have the trouble that people have now in terms of finding sponsors and talking to them. Many people would argue that sponsors should become more accessible in terms of becoming more open in what they do. One of the sponsors I’ve had a lot of pleasure dealing with is Amit Aggarwal who runs CoolBuddy . When I approached Amit , theres just some sponsors you can get on with and I can safely say that after proving to Amit that I wasn’t just a jerk of a developer , and that I knew what I was talking about we became friends.  So to aspiring developers , My advice is this ” Introduce , Explain , Regain ” I think thats pretty straight forward.

You decide...

Ultimately you decide from the offers you get , which you choose.  Again I think there is a lot of confusion about sponsorship , license types , what you can and can’t do. Although I don’t favor Flash Game License , they are extremely useful for advice. FGL was actually key to getting a lot of the deals I have and I can’t really thank them enough (despite what they may think). Even I’m confused slightly about licenses such as ” Non Exclusive ” , but you wouldn’t really ask for a deal of that type anyway , most sponsorship types involve Primary type Licenses.

How I did it?

Take Catastrophic Construction 1 , Minijuegos placed an initial offer of $xxx , I then managed to raise them up to $xxxx. Your probably thinking something like … ‘ jeez , how did he do that? ‘. You shouldn’t be afraid to ask , you should be proud of what you’ve produced ( obviously not so arrogant that you end up insulting or hinting that the sponsors an idiot for not paying $x,xxx for your game ). The process for me was fairly straight forward , At that time I dealt with Pablo Celamor from Minijuegos , who was quite open to the kind of deal I wanted . Thus We produced Catastrophic Construction 2 , which because we turned it into a mini-series of games , Minijuegoes were quite keen to buy and pro-long the users on their site. This  time I did the same thing again , I bartered and got the deal I was looking for. To date , both games combined have over 7 million world wide plays.

I have added some useful Links (and to my games) for aspiring developers.

Useful Links

Flash Game License

Flash Game Art

Kongregate

Newgrounds

List Of Sponsors

My Games

Catastrophic Construction 1

Catastrophic Construction 2

Good Bye Green

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About fldanielmartin

I'm a freelance graphic designer and writer based in the UK. View all posts by fldanielmartin

3 responses to “Game Development , trial and error.

  • A little bit about me , and more … « Daniel Martin 's Portfolio

    […] My Inspiration for graphic design all started really around 1-2 years ago when I came across this ( and he wont mind me saying ) fairly basic game Circles.  For me Circles , kick started my ideas about game development and graphic design. A few months after finding that game , I hooked up with a programmer ( then to become of my regular work colleagues ) Mathias Berntsen , and we prototyped our first ever game. That feeling of creating something that potentially millions of people would play and enjoy was .. a feeling I’ll never forget. Admittedly our first game was more of a trial to develop our skills. I actually likened to the idea of developing games as a career quite quickly and with that , came my first success of ” Catastrophic Construction “. If you wish to hear more about my Game Development experience , (click this link) Game Development , Trial and Error. […]

  • Ryan

    Thanks for including me in the list of resources mate. Interesting read as well.

    I like your points on originality. I find it to be what makes a game truly stand out (besides being fun of course). Doing a specific genre of game can work too, but you need to add new features to make it different or fun and really your own.

    Bartering is another point that beginning developers should learn how to do. I remember my first game sale, I was so happy someone bid on my game, I just went with it. Looking back, that was definitely not a good choice. But you learn from experience, and after that I started being more confident in my games and the negotiation process.

    • fldanielmartin

      Yeah , Thanks a lot for the feedback. I just need to spread the blog around abit now haha. Yeah
      developers shouldnt be afraid to ask , Im only 15 but I learnt quick… So quick infact I raked in around $2500 for me personally.

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